User Profile for DogJog App
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I was asked to design the user profile screens for DogJog App.
After a round of requirements gathering with my clients, I understood that it was fundamental for them to have an interface that would:
- be consistent with the overall look and feel of DogJog (consistency through colors, fonts, icons);
- communicate energy and happiness;
- show different important sections of the profile (reviews, photo gallery and reservation section);
- clearly state services/prices.
- be consistent with the overall look and feel of DogJog (consistency through colors, fonts, icons);
- communicate energy and happiness;
- show different important sections of the profile (reviews, photo gallery and reservation section);
- clearly state services/prices.
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Presentation of Findings
After gathering feedback from 20+ dog owners, I came back to my clients and debrief the findings of my on-field investigation. I presented to them the data into a clear, visual format so they could immediately perceive the areas and features that gathered most value for the target users.
I also created two different personas to clearly manifest the different goals and values I recognised as recurrent between the participants of the interviews.
That gave the start to a productive discussion around what they expected to include and what the users expected to find. I guided a lighting decision jam session to help them understand where to put the effort of their developers, highlighting the area that were carrying more value both from their and customers' side.
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(One of the Personas created for DogJog)
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(Extract of data presented to my customers)
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(Some freehand sketches of screens for ogJogfD)
After a first draft got accepted by my clients, I started to collect feedback from developers to understand their boundaries, the feasibility of the design and, most importantly, if they were using a specific library. That way I could avoid starting designing for components that they were not allowed to use, or did not have time to implement.
Low fidelity wireframes followed the rough sketch phase, through which I was able to communicate more clearly the flow of the users (aided by flowcharts). Iterations after iteration we started to build an organic user experience and to refine it into a high fidelity set of wireframes and, ultimately, into a working prototype to be tested with real users.
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(Part of the user flow with screens for DogJog)
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(Mockup preview)
Testing Phase
During my first round of non-structured, casual interviews in dog parks I collected the contacts of the owners willing to participate in later usability testing. In the end, 10+ users participated to the usability testing.
The participants were initially asked to freely interact with the app, so I could check the flow they expected to follow and which pain points the design had. After that, I asked them to perform some relevant tasks such as:
- trying to find a pet sitter in the area
- understand the prices and rates for each service offered
- trying to book the pet sitter for a given date
- understand the prices and rates for each service offered
- trying to book the pet sitter for a given date
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(Prototype Preview)